MyOBJ = $Cylinder02
sourceOBJ = $tank_02
fStart = animationrange.start
fEnd = animationrange.end

 
     for i = fStart to fEnd do 
     ( 
          animate on 
          ( 
               at time i 
               ( 
                    MyOBJ.transform = SourceOBJ.transform  -- assign this to the target object
               ) 
          ) 
           
     ) 
