Fume FX: Essentials - Core Fluids training solution
Effects specialist and Autodesk Master Allan McKay has created a brand new training DVD for users interested in coming up to speed with the powerful Autodesk Certified Animation plug-in Fume FX.

This DVD demystifies the various controls for making believable FumeFX simulations. You'll be amazed at what the FumeFX engine is capable of, creating everything from animated burning paper and huge fiery explosions to bubbling caudrons and dirt/dust effects.

This 3.5 hour training course is perfect for new users who want to get up speed quickly with the sophisticated FumeFX plug-in, as well as for intermediate users who want to tweak their effects for astonishing results. Sample files are included so you can dissect or modify them later to achieve an even deeper understanding of this plug-in technology.

So far, this DVD has been a complete success used in many high profile movie and game studios including

  • Digital Dimension
  • Frantic Films
  • Electronic Arts
  • Rhythm & Hues
  • Blizzard Cinematics
  • Ubisoft
  • Sega Japan
  • Last Pixel
  • Condor
  • Rock-Star Games
  • And hundreds more!
  Have the DVD TODAY via Direct Download!  

Course outline:

Project 1: Getting Started
Total Running Time: 34:58

Project 2: Campfire
Total Running Time: 57:17

Project 3: Magic Cauldron Part 1
Total Running Time: 17:33
Sample Video

Project 4: Magic Cauldron Part 2
Total Running Time: 14:43

Project 5: Breaking Ground
Total Running Time: 11:33

Project 6: Burning Paper
Total Running Time: 30:01
Sample Video

Project 7: Explosion
Total Running Time: 19:55
Sample Video

Project 8: Adding Fuel
Total Running Time: 29.25

TOTAL DVD Running Time: 3 hours, 35 minutes



About the Author

Allan McKay is a Hollywood veteran with over a decade of experience working both on feature films and tv commercials for some of the most prestige studios across the globe. Allan has been acknowledged for his work on many high profile projects as well as being guest speaker on both panels and at conferences around the world including Siggraph, Digital Media Festival, Software and Film launches as well as holding master classes to not only talk about his previous work but also help teach and tutor other up and coming film and visual effects students.

Being placed in many roles he has both supervised and directed many small to large scale projects on set as well as in post production. Coming from an artist background and working his way up through his career, as with most successful creative's and business owners – he’s been through the trenches during his early career and learned the business from inside to out.